Hi,
I am trying to make a game which heavily relies on terrain creation and I just can’t seem to use Layer blends as it crashes Rocket editor as soon as I try to save my material after creating such node. Apparently its a known bug and has been fixed in the internal build.
I will be using hand painted height maps for terrain creation. And I need to blend between different textures both depending on terrain normals and placement of buildings/units etc. Also I will be updating terrain textures on the fly depending on certain condition changes in the game. Is there a workaround for achieving what I want or I am just out of luck and I need to wait for the next beta release which hopefully fixes it ?
Many thanks.
Cheers,
Shailen