Why is a model light flashing in shadow?
UPDATE: I found the issue with sun shining through the meshes was due to the sun being a directional stationary light. Changing it to a static light solved that issue. However...
Now when in shadow the light on the FPS model flashes. I posted a playable level earlier showing this very thing. Here is an image:
I only moved a degree between these two images. Also notice the horrible banding happening. Does anyone have any idea why this happens? This is the second time I mention this, but no answer as of yet.
Here is a small playable level showing all the weird things surrounding lights. Enter the dark area and move/turn slowly. Try shooting balls to the ceiling you will also see light clearly leaking in en masse.
(EDIT: I had to remove these links as the files are now gone.)
This is the link to the earlier post I did: Playable
Best regards/ Mike
BSP will have light leaks unless they are overlapping by a good margin. This is just the way they were designed.
Also remember that BSP's aren't intended to be part of the final game, they should be replaced with custom made static meshes.
As far as the lighting on the player character (and perhaps the light leaks you are seeing as well), I narrowed it down to the Example Map. Could you make a new level and choose the Default map, then retest it?
I tested this in several new projects and the sample project you gave me. All the Example Maps have this issue. I submitted this for our developers to look into.
Thank you for you feedback, TJ
answered Jul 31 '14 at 03:28 PM
TJ V ♦♦ STAFF
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