How to make the Nav Mesh Volume follow Player?
Im making an endless runner but with AI into it, i have got the endless platforms however the ai wouldn't work on them. So i went into project settings, nav mesh and set it to dynamic. However, my nav mesh volume would only cover a certain area, and would not extend when my character kept on running. any suggestions? thanks.
You could cover your entire level with the navmesh volume and enable "Generate Navmesh Only Around Navigation Invokers" (or something along those lines) in the Project Settings. Then just add a navigation invoker component to your AI pawns and the navmesh will only be created around them.
answered Feb 26 '18 at 02:23 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here