So I’ve been working on a Paper2D platformer in my off time and want to use point lights to light up my levels. I initially was just going to have this project on Windows platform only but recently decided to integrate mobile. For desktop I used stationary lighting which worked fine. But now since I need to switch the point lights to static for mobile I can’t get them to light up the levels. I’m kind of lost and believe it has something to do with the material I’m using. Any advice or help would be appreciated!
I have Forward Shading enabled and using orthographic camera. In mobile preview the only lighting that shows against the material is movable point lights and looks horrible.