How to make a looping world?
Hello. I have been investigating this, asking on forums, searching for such questions in past, and, while I do find such threads, in none of them there is a clear answer - how to make looping world? I will define the same question in various forms, because i am not sure which one is technically more correct:
This is all one and the same question. My goal is 3D first/3rd person view flying action game that do not have artificial boundaries. I am aiming at single-player-only. I also accept that some distance visibility fog would be needed. Games in past (non-UE) that has such system and is my "role models" about game area:
I will include illustration approx. how I imagine how such game world should look from above. I would be very happy to get any help, recommendations, examples for this topic. Thanks to all in advance!
You can imagine something like the image youve got a wall (invisible of course) that teleport you with the same transform (position, camera rotation) at a position , so you've got the impression to have a looping city. I hope its will help you !
answered Feb 25 '18 at 05:32 PM
Thank You all who is trying to help, appreciated! What confuses me even maybe more than question itself, is that this question has not been (i guess) wide known, asked, fixed, implemented in engine as couple of checkboxes already. Is really everybody okay that levels (especially in flying games) has "borders", where you do mandatory U-turn, or get warning "return or die!", or just simply bump into invisible wall or weird "shield-thing"? It is strange for me that leading game engine has such limitation and no simple solution for that. Either it would be as I imagine here, flat infinite looping, OR - real round planet-levels, where straight horizontal vector would actually go parallel to surface, around planet. I am a newcomer to UE4, just since november, and this got me surprised, i thought UE got "all bases covered" (whatever that means, i am not an american :)) )
answered Feb 25 '18 at 09:03 PM
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