How do make my homing projectile sense collision?
Hello, I made a set of homing projectiles which spawn from a character towards three targets, and set to explode on contact.
The homing works just fine, problem is, when I disable physics, it doesn't collide with anything and doesn't explode, just goes to and remains at the homing target.
When I enable physics, it explodes right in the character's hand, though I have set it to ignore the char's collision.
Please help. (Pictures of my blueprints attached)
asked Feb 25 '18 at 07:36 PM in Blueprint Scripting
i found a post on the forums that should help a bit. i made a similar setup to the one in the forum post but instead of the scene as the root i made a collision volume the root. the collision volume had physics disabled and gravity enabled.
answered Feb 26 '18 at 01:00 AM
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