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How to make a mesh disappear through LOD?

I have a Imported mesh with 5 LODs automatically set up (I use maya and there I make the LOD groups)

But for performance, usually there is a point where assets disappear to save memory?

If I click to add another LOD nothing happens... how do I add a LOD to my static meshes so that they disappear?

Product Version: UE 4.18
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asked Feb 26 '18 at 02:11 AM in Rendering

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GrievousOrder66
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avatar image luklew10 6 days ago

Looking for answer for this as well!

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