How to make a mesh disappear through LOD?
I have a Imported mesh with 5 LODs automatically set up (I use maya and there I make the LOD groups)
But for performance, usually there is a point where assets disappear to save memory?
If I click to add another LOD nothing happens... how do I add a LOD to my static meshes so that they disappear?
asked Feb 26 '18 at 02:11 AM in Rendering
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