Problem with mirror
Hello, So I've been trying to get a mirror reflection to work properly without success. I tried basically everything, both the reflection captures (sphere and box), the planar reflection (yes, global clip plane support is enabled), I have the Light Mass Importance volume and the Post Process Volume in my scene, the mirror's reflection is always blurry. Now when I put the planar reflection, the reflection in the scene becomes perfect but when I try and play it, it goes back to blurry. What am I missing? I'm still new to unreal so there might be stuff I don't know about. Here are screenshots of the scene mirror with planar reflection vs. the mirror in play mode.
asked Feb 26 '18 at 10:03 AM in Rendering
I think this is the best reflection tutorial... maybe it will help... https://evermotion.org/tutorials/show/10688/high-quality-reflections-in-unreal-engine-4 /...maybe you haven't tuned up the quality of your reflection... have you turned off ssr all together?
answered Feb 26 '18 at 03:21 PM
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