why is Post process volume not appearing through camera
I cant seem to get bloom to work when playing. Here is what i did. I made a new project with the third person template. I added bloom to the level and hit play. I can see the bloom so everything is fine at this point. I went into Content>ThirdPersonBP>Blueprints and copied and pasted the ThirdPersonCharacter and renamed it myCharacter. I deleted the ThirdPersonCharacter from the scene. I went to setting>project setting>maps&modes and changed the default pawn class to myCharacter. The bloom is still in the scene at this point. After i hit play, i dont see any bloom. some of the other effects work during play but not bloom. Could someone help me with getting bloom to show during play?
asked Feb 26 '18 at 03:09 PM in Using UE4
There are 2 main ways to add post process effect to the world:
In camera case you have to make sure you're using the same camera in game. Camera could be changed by various reasons, main is - player spawned new instance. To avoid this case just modify the camera settings inside the blueprint. Then even spawned camera will have same post effects.
Second is bound to volume camera currently located in. You could add PP volume in the world and check option - unbound, to make it infinitely large, so camera always will be within it.
PPV has priority setting if you're using several overlapping ones. Cameras have Post Process Blend Weight, where 0 is PPV 100%, and 1 is 100% camera PP.
I think the Post Process Volume (PPV) on your character's camera is overiding the other PPVs... I'd check this first :)
answered Feb 26 '18 at 03:19 PM
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