UE4 Crashes and Screen Blinks

I just had downloaded Unreal Engine 4 on my Acer Aspire 5517 with an Intel (R) Mobile Series Chipset Family,Ram 4 GB Direct X 11 and Open GL 2.1. Once the Engine is Loaded the Screen Blinks and this message appears on the engine:

Here are the Crash Log files

Hi John,
To be honest, I’m not entirely sure what your issue is since you don’t have debugging symbols enabled. The log files don’t tell the whole story, at least from what I know how to read. I’ll try to help, though. First of all, I do recommend enabling debugging symbols precisely because of errors like this. It’s a big download, but in my opinion it’s worth it. If you can’t get any information from that, then try backing up your project files and doing a clean install of UE4. That’s worked for me a few times.

Ok Sir I will see through your suggestion thanks for replying anyways…

Unfortunatley I cant install them as they require too much space isnt there any other way I can resolve the problem (I will be also doing most of my programming in Blueprints I am not ready for C++) ??

Sorry for replying so late, I finally managed to install the editor symbols and found this error:

LoginId:dfe9a0ec4cd2538e85b866914f8e1ae7
EpicAccountId:3f483513e26e45de9d7c3d091d71c952

Fatal error: [File:D:\Build++UE4+Release-4.18+Compile\Sync\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - ‘HUNG’)

UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
UE4Editor_D3D11RHI!TerminateOnDeviceRemoved() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:192]
UE4Editor_D3D11RHI!VerifyD3D11CreateTextureResult() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:280]
UE4Editor_D3D11RHI!SafeCreateTexture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:443]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::CreateD3D11Texture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:702]
UE4Editor_D3D11RHI!FD3D11DynamicRHI::RHICreateTexture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\windows\d3d11rhi\private\d3d11texture.cpp:1033]
UE4Editor_RHI!FDynamicRHI::RHICreateTexture2D_RenderThread() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\private\rhicommandlist.cpp:2363]
UE4Editor_RHI!FRHICommandListImmediate::CreateTexture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:3810]
UE4Editor_Engine!RHICreateTexture2D() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rhi\public\rhicommandlist.h:4614]
UE4Editor_Engine!FSlateTexture2DRHIRef::InitDynamicRHI() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\engine\private\slate\slatetextures.cpp:55]
UE4Editor_RenderCore!FRenderResource::InitResource() [d:\build++ue4+release-4.18+compile\sync\engine\source\runtime\rendercore\private\renderresource.cpp:31]
UE4Editor_SlateRHIRenderer!TGraphTask