Raytrace / Gaze interaction not registered in closed area

I’m running into some issues when adding some blueprints with gaze interaction features inside a map with closed geometry.

The exact same blueprints register raycast hits normally in open maps (outside environments), but when placed in some closed rooms (with nav modifiers in the walls to allow some smooth and logical teleportation inside the map), there are no raycast hits registered anymore.

As this problem only happens inside such closed spaces I’m suspecting it to be the cause of the problem.

Any insights on this?

I sorted it in the end - setting the nav modifier volumes to ignore Trace Responses was enough to solve it.