Prevent rendering stop when headset is not worn (Oculus)
Dear UE wizards,
Is it possible to prevent rendering from freezing when HMD is not worn (Oculus Rift) in compiled builds? - by default it does a frame-freeze until the headset is worn again;
We're planning to use it during an exhibition and keeping the render thread alive would be very helpful; There's a low-tech option of putting black tape on the proximity sensor, but we need this functionality to reset the experience to start state if somebody abandons it mid-way;
asked Feb 26 '18 at 05:51 PM in VR
I'm not familiar with any way to override this functionality. I'd experiment with "Get HMDWorn State" It may be possible to transition in and out of VR mode.
With the "low-tech" solution, it may be possible to create a system that checks for HMD movement, and if the HMD is completely still, reset the experience.
If you will have an operator at all times during the exhibition, creating a keyboard shortcut to reset the experience would probably be easiest.
answered Feb 26 '18 at 08:29 PM
Alex O ♦♦ STAFF
Hi. Anybody has an answer for that? :S
answered Aug 15 '19 at 04:58 PM
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