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Prevent rendering stop when headset is not worn (Oculus)

Dear UE wizards,

Is it possible to prevent rendering from freezing when HMD is not worn (Oculus Rift) in compiled builds? - by default it does a frame-freeze until the headset is worn again;

We're planning to use it during an exhibition and keeping the render thread alive would be very helpful; There's a low-tech option of putting black tape on the proximity sensor, but we need this functionality to reset the experience to start state if somebody abandons it mid-way;

Best, MBZ

Product Version: UE 4.18
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asked Feb 26 '18 at 05:51 PM in VR

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2 answers: sort voted first

Hello Aerloth,

I'm not familiar with any way to override this functionality. I'd experiment with "Get HMDWorn State" It may be possible to transition in and out of VR mode.

With the "low-tech" solution, it may be possible to create a system that checks for HMD movement, and if the HMD is completely still, reset the experience.

If you will have an operator at all times during the exhibition, creating a keyboard shortcut to reset the experience would probably be easiest.

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answered Feb 26 '18 at 08:29 PM

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Alex O ♦♦ STAFF
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Hi. Anybody has an answer for that? :S

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answered Aug 15 '19 at 04:58 PM

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