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[Closed] Engine stuck on compiling shaders, not always


I have problem after computer change and reinstallation Unreal Engine. I have level, it works on worse pc and now I'm trying to open it on changed pc. Normally I have to wait on compiling shaders, this is ok, just need some times, mostly no issues. But I'm trying to load this old level. Was about 4000 shaders to compile and editor stuck on 816 - tried few times.

I have only ~16% cpu, 42% ram, 0% disk and max 50% gpu (gpu - I'm sure only because UE is open) in use, so here should be no problem with machine, but any progress in compiling, still 816 shaders to go long time.

Level is not small, with some foliage, but it works fine on much worse pc. Any ideas?

ps. editor is frozen, I can't do any action.

Product Version: UE 4.18
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asked Feb 26 '18 at 09:22 PM in Blueprint Scripting

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The question has been closed Feb 26 '18 at 09:30 PM by Vaheva for the following reason:

Problem is not reproducible or outdated. It take long time, but now I have progress.... Was just strange, because I had resources free, and any progress long time. But just need to wait little longer...

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