x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Packaging ERROR: failed to find while parsing

Well, trying to do a test package and I'm failing in about two seconds here, sadly.

Please help!

the log error is as follows:

LogInit:Display: Running engine for game: HarmonyOfDawn LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3 LogInit: API Version: 2215663 LogInit: Compiled (64-bit): Jul 14 2014 22:23:33 LogInit: Build Configuration: Development LogInit: Branch Name: ++depot+UE4-Releases+4.3 LogInit: Command line:
LogInit: Base directory: D:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/ LogInit: Rocket: 1 LogTaskGraph: Started task graph with 3 named threads and 4 total threads. LogOnline:Warning: No default platform service specified for OnlineSubsystem LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes. LogInit: Object subsystem initialized LogInit: Selected Device Profile: [Windows] LogInit: Applying CVar settings loaded from the selected device profile: [Windows] LogInit: Computer: CITIDEL-PC LogInit: User: Citidel LogInit: CPU Page size=4096, Cores=4 LogInit: High frequency timer resolution =2.241054 MHz LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB LogMemory: Platform Memory Stats for Windows LogMemory: Process Physical Memory: 61.13 MB used, 61.13 MB peak LogMemory: Process Virtual Memory: 37.95 MB used, 37.95 MB peak LogMemory: Physical Memory: 5060.82 MB used, 16343.92 MB total LogMemory: Virtual Memory: 245.83 MB used, 8388608.00 MB total LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670M (Feature Level 11_0) LogD3D11RHI: Adapter has 3019MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory, 2 output[s] LogD3D11RHI: Chosen D3D11 Adapter Id = 0 LogRHI: Texture pool is 1361 MB (70% of 1945 MB) LogD3D11RHI: Async texture creation enabled LogContentStreaming: Texture pool size is 0.000000MB LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows LogDerivedDataCache:Display: Max Cache Size: 512 MB LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc. LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/DerivedDataCache/DDC.ddp. LogDerivedDataCache:Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/DDC.ddp. LogDerivedDataCache: Using Local data cache path C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable LogMeshUtilities: No automatic mesh reduction module available LogMeshUtilities: No automatic mesh merging module available LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467 LogLinker:Warning: Asset '../../../Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Asset '../../../Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666. LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled SourceControl: Info Source control is disabled BlueprintLog: New page: Editor Load LogObj: 60683 objects as part of root set at end of initial load. LogUObjectAllocator: 16374192 out of 0 bytes used by permanent object pool. LogEngine: Initializing Engine... LogInit: XAudio2 using 'Speakers (VIA High Definition Audio)' : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f) LogInit: FAudioDevice initialized. LogAIModule: Creating AISystem for world NewWorld LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc. LogInit: Texture streaming: Enabled LogInit: Transaction tracking system initialized LogTargetPlatformManager:Display: Building Assets For Windows LogTargetPlatformManager:Display: Building Assets For Windows SourceControl: Info Source control is disabled Cmd: MAP LOAD FILE="C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Maps/non_static_map.umap" TEMPLATE=0 SHOWPROGRESS=1 LightingResults: New page: Lighting Build MapCheck: New page: Map Check LightingResults: New page: Lighting Build LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018DED800 LoadErrors:Error: Error Failed import: BoolProperty /Game/Props/Blueprints/HarpKey1.HarpKey1_C:isThePuzzleSolved in /Game/Maps/non_static_map LogLinker:Warning: Asset '../../../Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset' has been saved with empty engine version. The asset will be loaded but may be incompatible. LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset. LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can't find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01 LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading NULL. LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02' while loading NULL. LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials LogLinker:Warning: Can't find file '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials LogLinker:Warning: Can't find file for asset '/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01' while loading NULL. LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92) LogMaterial:Warning: Material /Game/Nature/Rocks/sandy-coral_Mat.sandy-coral_Mat needed to have new flag set bUsedWithStaticLighting ! LogRenderer: Adding SpeedTree wind for static mesh swirltree LogRenderer: Adding SpeedTree wind for static mesh swirltree7 LogMaterial: Missing cached shader map for material sandy-coral_Mat, compiling. LogMaterial: 0.000145 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations. LogRenderer: Adding SpeedTree wind for static mesh swirltree2 LogEditorServer: Finished looking for orphan Actors (0.000 secs) LogAIModule: Creating AISystem for world non_static_map Cmd: MAP CHECKDEP MapCheck: New page: non_static_map - Jul 29, 2014, 10:08:19 AM MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [208.668ms] ========== LogFileHelpers: Loading map 'non_static_map' took 1.786 LogCollectionManager: Loaded 1 collections in 0.002389 seconds LogCrashTracker: Crashtracker disabled due to settings. LogLoad: Full Startup: 9.59 seconds (BP compile: 0.51 seconds) LogContentBrowser:Verbose: The content browser source was changed by the sources view to '/Game/Nature/Rocks' LogRenderer:Warning: Reallocating scene render targets to support 32x32. LogSlate: SRTH: 000000003829FDC0, 1909 x 930 LogRenderer:Warning: Reallocating scene render targets to support 1912x936. LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess Denied6DF7F11C92674D97afxJowUWFNQijXo7m0Narix5Z6nO23aY0oo5Z9a8K2XhOmXX6plZlQ1QACiRZHhT LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess Denied0165C43DBCEC5EFB904UirPnnXb9V1z57KOpzPCMku5yuxOpq0+1TeuKsFa+86jLOi0deZWPUFFvFinI LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess DeniedB39ACCC01B8FB91Dw2VySTmgHPgEDupuwP+RP9s+5HLyULAV0flLlIVM0m1FV2REvLDB1EOZviw7iX8f LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess Denied199881B8A3F6E7CDy3jjU2yV/AG7QcprudSfMprMPuMxJ8vfJYRjpTNhkQ2e4uGtxE1qe3yYa9D41IXM LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error= AccessDeniedAccess DeniedF95F287740C31026VCWChAbFksDuSe2+hm4e2AssP5LmnUr7D2X8lo+IeCKqG8wwLOgoNYbnzk8Vw18o LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogAssetRegistry: Asset discovery search completed in 6.6328 seconds MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call "D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8450483s to run HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.08.34 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair( MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni..ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, List`1 ServerTargetPlatforms, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookOnTheFly, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 OBBinAPK, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/non_static_map' took 0.066 LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_100c0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_4b18_0///////STATCAT_Advanced//// MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call "D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8420481s to run HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.27.35 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair( MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni..ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 ClientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 DirectoriesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, List`1 ServerTargetPlatforms, Nullable`1 Build, Nullable`1 Cook, String CookFlavor, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, Nullable`1 UseDebugParamForEditorExe, Nullable`1 IterativeCooking, Nullable`1 CookOnTheFly, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Nullable`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 SignedPak, Nullable`1 NullRHI, Nullable`1 FakeClient, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 Rocket, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, String ArchiveDirectoryParam, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 OBBinAPK, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Product Version: Not Selected
Tags:
more ▼

asked Jul 29 '14 at 08:34 PM in Packaging & Deployment

avatar image

WITB
13 9 11 12

avatar image Ivanov Artem Jul 29 '14 at 08:53 PM

Hello WITB I have the same problem as well as at you only on MAC OS don't know that with it to do! https://answers.unrealengine.com/questions/76294/packaging-error-ue-431-on-mac-os.html

avatar image WITB Jul 29 '14 at 09:14 PM

will definitely keep an eye on your post as well, thanks! I'll do my best to post on yours if I get any attention here.

avatar image Ivanov Artem Jul 29 '14 at 09:17 PM

I will be very grateful to you!

avatar image WITB Jul 30 '14 at 04:21 PM

Any help on this would be great guys.

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!

more ▼

answered Dec 02 '14 at 05:50 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 76

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question