Packaging ERROR: failed to find while parsing

Well, trying to do a test package and I’m failing in about two seconds here, sadly.

Please help!

the log error is as follows:

LogInit:Display: Running engine for game: HarmonyOfDawn
LogInit: Version: 4.3.0-2215663+++depot+UE4-Releases+4.3
LogInit: API Version: 2215663
LogInit: Compiled (64-bit): Jul 14 2014 22:23:33
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.3
LogInit: Command line:
LogInit: Base directory: D:/Program Files/Unreal Engine/4.3/Engine/Binaries/Win64/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 4 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogInit: Selected Device Profile: [Windows]
LogInit: Applying CVar settings loaded from the selected device profile: [Windows]
LogInit: Computer: CITIDEL-PC
LogInit: User: Citidel
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =2.241054 MHz
LogMemory: Memory total: Physical=16.0GB (16GB approx) Virtual=8192.0GB
LogMemory: Platform Memory Stats for Windows
LogMemory: Process Physical Memory: 61.13 MB used, 61.13 MB peak
LogMemory: Process Virtual Memory: 37.95 MB used, 37.95 MB peak
LogMemory: Physical Memory: 5060.82 MB used, 16343.92 MB total
LogMemory: Virtual Memory: 245.83 MB used, 8388608.00 MB total
LogD3D11RHI: Found D3D11 adapter 0: NVIDIA GeForce GTX 670M (Feature Level 11_0)
LogD3D11RHI: Adapter has 3019MB of dedicated video memory, 0MB of dedicated system memory, and 7915MB of shared system memory, 2 output[s]
LogD3D11RHI: Chosen D3D11 Adapter Id = 0
LogRHI: Texture pool is 1361 MB (70% of 1945 MB)
LogD3D11RHI: Async texture creation enabled
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.04s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/DDC.ddp.
LogDerivedDataCache: Using Local data cache path C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Asset ‘…/…/…/Engine/Plugins/Experimental/Paper2D/Content/DummySprite.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
LogAssetRegistry: FAssetRegistry took 0.0103 seconds to start up
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
BlueprintLog: New page: Editor Load
LogObj: 60683 objects as part of root set at end of initial load.
LogUObjectAllocator: 16374192 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: XAudio2 using ‘Speakers (VIA High Definition Audio)’ : 6 channels at 48 kHz using 32 bits per sample (channel mask 0x3f)
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.02s 41MB C:/Users/Citidel/AppData/Local/UnrealEngine/4.3/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
LogTargetPlatformManager:Display: Building Assets For Windows
LogTargetPlatformManager:Display: Building Assets For Windows
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Maps/non_static_map.umap” TEMPLATE=0 SHOWPROGRESS=1
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0000000018DED800
LoadErrors:Error: Error Failed import: BoolProperty /Game/Props/Blueprints/HarpKey1.HarpKey1_C:isThePuzzleSolved in /Game/Maps/non_static_map
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Functions/Engine_MaterialFunctions01/SpeedTree/SpeedTreeColorVariation.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock02.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock02 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Jagged_Rock03.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Jagged_Rock03 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/Content/Nature/Rocks/SM_Shear_Rock01.uasset.
LoadErrors:Error: Error /Game/Nature/Rocks/SM_Shear_Rock01 : Can’t find file for asset. /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock02 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Jagged_Rock_02.M_Jagged_Rock_02 Referenced by SM_Jagged_Rock03 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials
LogLinker:Warning: Can’t find file for asset ‘/Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01’ while loading NULL.
LoadErrors: Info Failed to load /Game/Elemental/Environment/ThroneRoom_Surfaces/Material/M_Shear_Rock_01.M_Shear_Rock_01 Referenced by SM_Shear_Rock01 Property /Script/Engine.StaticMesh:Materials
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (0: /Game/Nature/Mushrooms/Fly-agaric_1.Fly-agaric_1:BodySetup_89)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogPhysics:Warning: AddShapesToRigidActor: ConvexElem is missing ConvexMesh (2: /Game/Nature/Mushrooms/pleurotusOstreatus.pleurotusOstreatus:BodySetup_92)
LogMaterial:Warning: Material /Game/Nature/Rocks/sandy-coral_Mat.sandy-coral_Mat needed to have new flag set bUsedWithStaticLighting !
LogRenderer: Adding SpeedTree wind for static mesh swirltree
LogRenderer: Adding SpeedTree wind for static mesh swirltree7
LogMaterial: Missing cached shader map for material sandy-coral_Mat, compiling.
LogMaterial: 0.000145 seconds spent updating 1 materials, 1 interfaces, 0 instances, 0 with static permutations.
LogRenderer: Adding SpeedTree wind for static mesh swirltree2
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world non_static_map
Cmd: MAP CHECKDEP
MapCheck: New page: non_static_map - Jul 29, 2014, 10:08:19 AM
MapCheck: Info ========== Map Check: 0 Error(s), 0 Warning(s), [208.668ms] ==========
LogFileHelpers: Loading map ‘non_static_map’ took 1.786
LogCollectionManager: Loaded 1 collections in 0.002389 seconds
LogCrashTracker: Crashtracker disabled due to settings.
LogLoad: Full Startup: 9.59 seconds (BP compile: 0.51 seconds)
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game/Nature/Rocks’
LogRenderer:Warning: Reallocating scene render targets to support 32x32.
LogSlate: SRTH: 000000003829FDC0, 1909 x 930
LogRenderer:Warning: Reallocating scene render targets to support 1912x936.
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied6DF7F11C92674D97afxJowUWFNQijXo7m0Narix5Z6nO23aY0oo5Z9a8K2XhOmXX6plZlQ1QACiRZHhT
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied0165C43DBCEC5EFB904UirPnnXb9V1z57KOpzPCMku5yuxOpq0+1TeuKsFa+86jLOi0deZWPUFFvFinI
LogEpicStorage:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedB39ACCC01B8FB91Dw2VySTmgHPgEDupuwP+RP9s+5HLyULAV0flLlIVM0m1FV2REvLDB1EOZviw7iX8f
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess Denied199881B8A3F6E7CDy3jjU2yV/AG7QcprudSfMprMPuMxJ8vfJYRjpTNhkQ2e4uGtxE1qe3yYa9D41IXM
LogEpicSurvey:Warning: EnumerateFiles request failed. Invalid response. code=403 error=
AccessDeniedAccess DeniedF95F287740C31026VCWChAbFksDuSe2+hm4e2AssP5LmnUr7D2X8lo+IeCKqG8wwLOgoNYbnzk8Vw18o
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png
LogAssetRegistry: Asset discovery search completed in 6.6328 seconds
MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool…
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET
MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D
MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=Development -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables.
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat.
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call “D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools....\VC\bin\x86_amd64\vcvarsx86_amd64.bat”
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars:
MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>“C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt”
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8450483s to run HarvestEnvVars.bat
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools..\IDE\Devenv.com does not exist.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability.
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings:
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe=
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.08.34
MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules)
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt
MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts.
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s).
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll.
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5
MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled.
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False
MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True
MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn
MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll
MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject
MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair(
MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value)
MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename)
MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni…ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams…ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, List1 ServerTargetPlatforms, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookOnTheFly, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 Rocket, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 OBBinAPK, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds) MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams() MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild() MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute() MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main() MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 3: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes. MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files... MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully. MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED LogFileHelpers: Editor autosave (incl. sublevels) for '/Game/Maps/non_static_map' took 0.066 LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogEpicStorage:Warning: ReadFile request failed. File request already pending for filename=http://cdn.unrealengine.com/newsfeed/blueprint_icon_b.png LogStats:Warning: MetaData mismatch. Did you assign a stat to two groups? New //STATGROUP_Threads//FMonitoredProcess///Thread_100c0_0///////STATCAT_Advanced//// old //STATGROUP_Threads//FMonitoredProcess///Thread_4b18_0///////STATCAT_Advanced//// MainFrameActions: Packaging (Windows (64-bit)): Running AutomationTool... MainFrameActions: Packaging (Windows (64-bit)): Program.Main: Running on WindowsHostPlatform MainFrameActions: Packaging (Windows (64-bit)): Program.Main: CWD=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET MainFrameActions: Packaging (Windows (64-bit)): Automation.ParseCommandLine: Parsing command line: BuildCookRun -rocket -nocompile -installed -nop4 -project=C:/Users/Citidel/Documents/Unreal Projects/HarmonyofDawn/HarmonyOfDawn.uproject -cook -allmaps -stage -archive -archivedirectory=C:/Users/Citidel/D MainFrameActions: Packaging (Windows (64-bit)): ocuments/Unreal Projects/HarmonyofDawn -package -WindowsNoEditor -clientconfig=DebugGame -ue4exe=UE4Editor-Cmd.exe -clean -pak -targetplatform=Win64 -build -utf8output -NoCompile MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: IsBuildMachine=False MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: ShouldKillProcesses=True MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Setting up command environment. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Program+Files+Unreal+Engine+4.3\UAT_Log.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir= MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion= MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting .Net Framework environment variables. MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Supports64bitExecutables=True MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsPlatform.CompilerVisualStudio2013 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: WindowsSDKDir=C:\Program Files (x86)\Windows Kits\8.1\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: BaseVSToolPath=D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: Setting VS environment variables via D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat. MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat=True MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>call "D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\..\VC\bin\x86_amd64\vcvarsx86_amd64.bat" MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: MainFrameActions: Packaging (Windows (64-bit)): HarvestEnvVars: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET>set 1>"C:\Users\Citidel\AppData\Local\Temp\HarvestEnvVars.txt" MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.Run: Run: Took 0.8420481s to run HarvestEnvVars.bat MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.SetEnvVar: SetEnvVar FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): WindowsHostPlatform.SetFrameworkVars: FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkDir=C:\Windows\Microsoft.NET\Framework\ MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable FrameworkVersion=v4.0.30319 MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: D:\Program Files\Microsoft Visual Studio 12.0\Common7\Tools\..\IDE\Devenv.com does not exist. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: Assuming no solution compilation capability. MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.SetupBuildEnvironment: CompilationEvironment.MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: Command Environment settings: MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: CmdExe=C:\Windows\system32\cmd.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: EngineSavedFolder=D:/Program Files/Unreal Engine/4.3/Engine/Programs/AutomationTool/Saved MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: HasCapabilityToCompile=True MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LocalRoot=D:/Program Files/Unreal Engine/4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: LogFolder=C:/Users/Citidel/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Program+Files+Unreal+Engine+4.3 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MountExe=C:\Windows\system32\mount.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsBuildExe=C:\Windows\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: MsDevExe= MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: RobocopyExe=C:\Windows\system32\robocopy.exe MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: TimestampAsString=2014-07-29_15.27.35 MainFrameActions: Packaging (Windows (64-bit)): CommandEnvironment.LogSettings: UATExe=D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationTool.exe MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CleanupFolders: Cleaning up project rules folder MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.DeleteDirectoryContents: DeleteDirectoryContents(C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules) MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.pdb MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196SourceFiles.txt MainFrameActions: Packaging (Windows (64-bit)): Automation.Process: Compiling scripts. MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading precompiled script DLLs MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Found 4 script DLL(s). MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): ScriptCompiler.LoadPreCompiledScriptAssemblies: Loading script DLL: D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win64Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform Win32Platform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform AndroidPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.CreatePlatformsFromAssembly: Creating platform IOSPlatform from D:\Program Files\Unreal Engine\4.3\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll. MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Unknown MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Mac MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: XboxOne MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: PS4 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: WinRT_ARM MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: HTML5 MainFrameActions: Packaging (Windows (64-bit)): Platform.InitializePlatforms: Creating placeholder platform for target: Linux MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing AllowSubmit. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: AllowSubmit=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: Initializing P4Enabled. MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4Enabled=False MainFrameActions: Packaging (Windows (64-bit)): CommandUtils.InitP4Support: P4CLRequired=False MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject=True MainFrameActions: Packaging (Windows (64-bit)): BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Looking for targets for project C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectTargetsForProject: Searching for target rule files in C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn MainFrameActions: Packaging (Windows (64-bit)): InternalUtils.SafeFileExists: SafeFileExists C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll=False MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.CompileAndLoadTargetsAssembly: Compiling targets DLL: C:\Users\Citidel\AppData\Local\Temp\UAT\D+Program+Files+Unreal+Engine+4.3\Rules\UATRules-1031387196.dll MainFrameActions: Packaging (Windows (64-bit)): ProjectUtils.DetectProjectProperties: Loading ini files for C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\HarmonyOfDawn.uproject MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception: MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in UnrealBuildTool: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine MainFrameActions: Packaging (Windows (64-bit)): Stacktrace: at UnrealBuildTool.ConfigCacheIni.ParseKeyValuePair( MainFrameActions: Packaging (Windows (64-bit)): String TrimmedLine, String Filename, Int32 LineIndex, String& Key, String& Value) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni.ParseIniFile(String Filename) MainFrameActions: Packaging (Windows (64-bit)): at UnrealBuildTool.ConfigCacheIni..ctor(UnrealTargetPlatform Platform, String BaseIniName, String ProjectDirectory, String EngineDirectory) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.DetectProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectUtils.GetProjectProperties(String RawProjectPath) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.ProjectParams..ctor(String RawProjectPath, CommandUtils Command, String Device, String MapToRun, String AdditionalServerMapParams, String Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List1 ClientConfigsToBuild, List1 ServerConfigsToBuild, ParamList1 MapsToCook, ParamList1 DirectoriesToCook, ParamList1 ClientCookedTargets, ParamList1 EditorTargets, ParamList1 ServerCookedTargets, List1 ClientTargetPlatforms, List1 ServerTargetPlatforms, Nullable1 Build, Nullable1 Cook, String CookFlavor, Nullable1 Run, Nullable1 SkipServer, Nullable1 Clean, Nullable1 Compressed, Nullable1 UseDebugParamForEditorExe, Nullable1 IterativeCooking, Nullable1 CookOnTheFly, Nullable1 CrashReporter, Nullable1 DedicatedServer, Nullable1 Client, Nullable1 Deploy, Nullable1 FileServer, Nullable1 Foreign, Nullable1 ForeignCode, Nullable1 LogWindow, Nullable1 NoCleanStage, Nullable1 NoClient, Nullable1 NoDebugInfo, Nullable1 NoXGE, Nullable1 Package, Nullable1 Pak, Nullable1 SignedPak, Nullable1 NullRHI, Nullable1 FakeClient, Nullable1 EditorTest, Nullable1 RunAutomationTests, String RunAutomationTest, Nullable1 CrashIndex, Nullable1 Rocket, Nullable1 SkipCook, Nullable1 SkipCookOnTheFly, Nullable1 SkipPak, Nullable1 SkipStage, Nullable1 Stage, Nullable1 Manifests, Nullable1 Unattended, Nullable1 NumClients, Nullable1 Archive, String ArchiveDirectoryParam, ParamList1 ProgramTargets, Nullable1 Distribution, Nullable1 OBBinAPK, Nullable1 Prebuilt, Nullable1 RunTimeoutSeconds)
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.SetupParams()
MainFrameActions: Packaging (Windows (64-bit)): at BuildCookRun.ExecuteBuild()
MainFrameActions: Packaging (Windows (64-bit)): at BuildCommand.Execute()
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Execute(List1 CommandsToExecute, CaselessDictionary1 Commands)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Automation.Process(String[] CommandLine)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.MainProc(Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param)
MainFrameActions: Packaging (Windows (64-bit)): at AutomationTool.Program.Main()
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Failed to find value when parsing C:\Users\Citidel\Documents\Unreal Projects\HarmonyofDawn\Config\DefaultGame.ini, line 2: <<<<<<< .mine
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files…
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Hello WITB I have the same problem as well as at you only on MAC OS don’t know that with it to do! Packaging error. UE 4.3.1 on MAC OS - Platform & Builds - Unreal Engine Forums

will definitely keep an eye on your post as well, thanks! I’ll do my best to post on yours if I get any attention here.

I will be very grateful to you!

Any help on this would be great guys.

Hello,

Thank you for your report. We were not able to investigate this on the engine version you reported, but there have been many version changes to UE4 since this question was first posted. With a new version of the Engine comes new fixes and it is possible that this issue has changed or may no longer occur. Due to timetable of when this issue was first posted, we are marking this post as resolved for tracking purposes. If you are still experiencing the issue you reported in the current engine version, then please respond to this message with additional information and we will investigate as soon as possible. If you are experiencing a similar, but different issue at this time, could you please submit a new report for it.

Thanks!