Can you scale a mesh using matinee?

SO I’m happily using matinee to animate a mesh, using the movement track to translate and rotate over a curve. But I can’t find an option to do the same with scale. Am I missing something obvious?
Not so interested in using the blueprint function as I’d like the scale to animate over the same curve as the translation/rotation.
Thanks for any help!

You can, i believe. Create a Vector Property Track and select Relative Scale3D. This should let you scale the actor.

Magic. Thanks!

It’s so intuitive :{

Howcome? There are many ways to scale a mesh for animation and Matinee is only one of them anyway. Also we will have Sequencer(a more advanced Matinee) in the future which will hopefully be a more sophisticated tool for cinematics, etc.