Dynamic Cut Scenes: best practices
I would like to ask you guys about best practices of doing short camera movements with same trajectory but with all time different starting and ending points in the world.
Could you please put me in a right track of achieving that kind of things?
Would it be better to use some how sequencer scenario in efficient way or I'll be forced to make that kind of things by tweaking the camera properties directly from scripts without using any ready to use stuff for these purposes?
My initial aim is to get smooth camera movement from top to bottom point of view to the view there the camera is located behind the character's right shoulder like the final result presented here: https://docs.unrealengine.com/latest/INT/Engine/Sequencer/HowTo/TracksCameraCut/
I would like to make this movement along curved trajectory to make it look cooler.
asked Feb 27 '18 at 10:13 AM in Blueprint Scripting
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