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Cook Succeeds, But No .exe Generated?

I have a Unreal project that I migrated from 4.13 to 4.17 . When I "Cook Content for Windows" , the cook succeeds and the messages COOK COMMAND COMPLETED and BUILD SUCCESSFUL and ExitCode=0 appear, much to my content. But when I looked in the Saved/Cooked/WindowsNoEditor folder of my project, there was no .exe there! There were only two folders there. I did a windows search to confirm that there are no .exe s anywhere in those folders.

I did migrate the projects from 4.13 and I did manually edit the CS build files, so I'll paste them here in case there's anything wrong with them:

MMC_Bowling.build.cs

 public class MMC_Bowling : ModuleRules
 {
     public MMC_Bowling(ReadOnlyTargetRules Target) : base(Target)
     {
         //PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
 
         PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "InputCore" });
 
         PrivateDependencyModuleNames.AddRange(new string[] {  });
     }
 }


MMC_Bowling.target.cs

 public class MMC_BowlingTarget : TargetRules
 {
     public MMC_BowlingTarget(TargetInfo Target) : base(Target)
     {
         Type = TargetType.Game;
 
         ExtraModuleNames.AddRange(new string[] { "MMC_Bowling" });
     }
 }


Any tips?

Product Version: UE 4.17
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asked Feb 27 '18 at 06:50 PM in Packaging & Deployment

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Awesome24712
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