Thousands of Animated Bones on Screen

Hello! I am currently working on a game in which my client would like for there to be a maximum of 200 characters on screen at once. The characters are all animated using the same skeleton which consists of 25 bones. I assume 5,000 bones on screen at once will destroy performance. Am I right in this assumption? If so what can I do to make this feasible?

Thanks in advance!

You can configure your skeletons in such a way that fewer bones are loaded with lower LOD levels. So you could start turning off smaller bones as the character moves further away.