Animation Rigging Toolset unable to bind skin (naming conflict)
I am using Maya 2016, with the A.R.T. When I'm done with the skeleton placement and hit "Deformation setup" I get the message to use Proxy mesh:
I click No because I want to use my own mesh
Then I get this error:
And when I hit Confirm, The skeleton is made but I cannot bind it to my mesh.
What can I do to fix that?
I have found an answer posted by user SwitchNZ
It is Here
This is it:
if you find this helpful, Please go give him some love, it's worked for me.
answered Feb 28 '18 at 12:59 AM
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