x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Animation Rigging Toolset unable to bind skin (naming conflict)

I am using Maya 2016, with the A.R.T. When I'm done with the skeleton placement and hit "Deformation setup" I get the message to use Proxy mesh: alt text

I click No because I want to use my own mesh

Then I get this error:

alt text And when I hit Confirm, The skeleton is made but I cannot bind it to my mesh.

What can I do to fix that?

Product Version: UE 4.18
Tags:
proxy.png (108.2 kB)
error.png (41.0 kB)
more ▼

asked Feb 28 '18 at 12:35 AM in Everything Else

avatar image

SpectreKelevra
20 4 3 9

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

I have found an answer posted by user SwitchNZ

It is Here

This is it:

Hi all

I have found a work around that you can do before completing the rig:

On the step where you would attach your model run the following command in MEL script:

  string $gffu[] = `ls -sl`;
  for ($rfo in $gffu) 
  {
   lockNode -lock off $rfo;
  }
  

This will unlock the nodes for binding to the mesh. This will allow you to use your own mesh and do the weight painting as described in the rest of the tutorial !

If you run into any problems let me know.

(P.S. I do not work for Unreal - this is not an official fix)

if you find this helpful, Please go give him some love, it's worked for me.

more ▼

answered Feb 28 '18 at 12:59 AM

avatar image

SpectreKelevra
20 4 3 9

avatar image MMI_Sean Mar 01 '19 at 06:38 PM

I'm still getting the error message. I'm using Maya 2018, I entered the mel script before I pressed the "Deformation" button, but I'm still getting the error.

Second attempt, I restarted the scene and pressed the Deformation button then entered the mel script after the "Skin Proxy Mesh" message popped up. Then pressed the "No" button in the "Skin Proxy Mesh" message. I still get the naming conflict error message.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question