One of my maps .uexp is extremely large
I recently noticed that one of my maps generates an extremely large .uexp file, almost 500MB. Compared to the other maps it's more than 10 times larger.
It contains few actors. A pretty large landscape, but other maps has bigger landscapes.
There's a special static mesh that I suspect could be the problem. It is hidden in game and casts hidden shadow and far shadow, it covers the whole landscape to block out directional light as it is an underground dungeon (the map is a submap on a bigger world).
Any ideas what could cause the large file size?
asked Feb 28 '18 at 03:31 AM in Packaging & Deployment
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