I cannot select my texture(1280x720) in my Image Widget. I can select other textures, but not the actual one I want to use for a full screen background img

Hi, I am trying to select my Background Texture in an image widget but everytime I do, nothing happens. The texture is a 1280x720 at 72dpi exported in .png format using GIMP v2.8.18. I have tried to select other widgets included in assets from the marketplace and they all work. However, still yet to be able to select my created image. I have read on forums and seen people had naming issues, but the name of my texture image is T_BG_StartScreen therefore I do not believe I have a naming issue. Not sure what I am doing wrong.

Are you trying to add the image to an image widget or are you trying to select the image widget?
if the later,
In the hierarchy panel there are little lock symbols, make sure the image is unlocked. Also make sure that you don’t have some transparent widget in the way, since the mouse in gonna select whatever is on the top layer.
If it isn’t either of those then maybe share a screenshot.

if the former, im not sure why it isn’t working but to narrow down the possibilities… try downloading some random pic to see if that works, then if so, make a scribble in gimp and try adding that. Then you could try making a new widget bp and see if the issue is just specific to the original blueprint. then you could also try restarting the editor.

Trying to add the image to the image widget…

Found my issue. It was the naming convention of my folders. I had the top folder named `MyGameFiles and the “`” threw off the naming. I did that because I have many folders in my project as I have many assets from the marketplace in the project, and the folder I am working with gets lost in all the folders. Putting a ` in front of the folder name puts the folder as the first folder so it is easier to find. Didn’t realize folders were subject to it since the image still pulled up as a selection when trying to add it to the image widget brush.

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