Multiplayer Movement (Pawn with Physics) Replication

Hello Everyone, I’m trying to get multiplayer movement working, pretty much, my character is a pawn (sphere) with physics. You click space you get pushed the way you are looking.

Player1 = server

player2 = client

Player1 moves around and player2 can see it
player2 moves around and player1 cant see that they have moved, still in origional spawn
if player1 hits player2, player2 cant move.

I can’t see, to wrap my head around replication

Its because Player 2 is on client and you are setting physics velocity on client. Hence it moves on the client but not on server. Fix it by applying physics on server, or making your mesh (sphere) component replicated.

did you solve this? because simply ticking ‘component replicates’ does not work…