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Importing fbx but textures not importing properly

Hey guys! So I've got this model from turbosquid : https://www.turbosquid.com/3d-models/max-surgery-room/742795 but when I import it into UE4 it gives me white textures (attached the example below). I have textures files too with the model but I can't figure what the base color will be as there are too many texture files (attached the picture of texture files too) Any help would be appreciated. Thank you alt text alt text

Product Version: UE 4.18
capture.png (1.7 MB)
textures.png (180.8 kB)
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asked Feb 28 '18 at 07:01 AM in Rendering

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avatar image ThompsonN13 Mar 01 '18 at 01:36 AM

your materials are definitely not being created right. your going to have to open the materials and set the textures to the correct positions. you may need to make other modifications too.

avatar image m4k Mar 01 '18 at 05:46 AM

Yes I think so too, I'll take them to 3ds and see how it goes. Thank you for your reply :)

avatar image Gonz4lo2013gr Mar 02 '19 at 10:19 PM

how did it go?

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Maybe the materials that are set in your 3D application are not Unreal compatible /like vray/. So or you set them there like standard materials keeping their texture map /there is even a script for it in 3ds max.../ and then they will be imported with the meshes /they still have but the incompatibility "cleared" them/ Or you can recreate the materials in Unreal...

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answered Mar 01 '18 at 01:14 AM

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avatar image m4k Mar 01 '18 at 05:47 AM

It's most definitely the materials, I think they are not embedded properly. I"ll try to work on them via 3ds max. Thank you for replying :)

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