x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Importing fbx but textures not importing properly

Hey guys! So I've got this model from turbosquid : https://www.turbosquid.com/3d-models/max-surgery-room/742795 but when I import it into UE4 it gives me white textures (attached the example below). I have textures files too with the model but I can't figure what the base color will be as there are too many texture files (attached the picture of texture files too) Any help would be appreciated. Thank you alt text alt text

Product Version: UE 4.18
Tags:
capture.png (1.7 MB)
textures.png (180.8 kB)
more ▼

asked Feb 28 '18 at 07:01 AM in Rendering

avatar image

m4k
0 1 1

avatar image ThompsonN13 Mar 01 '18 at 01:36 AM

your materials are definitely not being created right. your going to have to open the materials and set the textures to the correct positions. you may need to make other modifications too.

avatar image m4k Mar 01 '18 at 05:46 AM

Yes I think so too, I'll take them to 3ds and see how it goes. Thank you for your reply :)

avatar image Gonz4lo2013gr Mar 02 '19 at 10:19 PM

how did it go?

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

Hi!

Maybe the materials that are set in your 3D application are not Unreal compatible /like vray/. So or you set them there like standard materials keeping their texture map /there is even a script for it in 3ds max.../ and then they will be imported with the meshes /they still have but the incompatibility "cleared" them/ Or you can recreate the materials in Unreal...

more ▼

answered Mar 01 '18 at 01:14 AM

avatar image

Makigirl
1.2k 3 4 8

avatar image m4k Mar 01 '18 at 05:47 AM

It's most definitely the materials, I think they are not embedded properly. I"ll try to work on them via 3ds max. Thank you for replying :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question