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Hide/disable proc meshes /lights that are not visible


I'm having very low FPS on a scene that gets loaded at 'begin play'. Procedural meshes components, lights, .. are created. I notice that I'm having low FPS when I'm looking at a wall, that has a room behind it. In that room are are lights and more detailed procedural meshes. Since I tried allready a bunch of stuff to reduce fps and that didn't work, I'm now looking to 'hide' meshes that are not visible. Should I be using LOD for this? If so how do I use them in c++? Should I be disabling/hiding the lights that are behind a wall? What if the wall is transculent?

Product Version: UE 4.18
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asked Feb 28 '18 at 08:02 AM in C++ Programming

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