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How to reimport LODs for Static Mesh from C++

Hi, I'd like to create an automatic version of the Reimport LOD button that you see in the Static Mesh Editor.

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How can I get a reference to that button from C++? I wrote a basic editor module, but I'm still missing that function.

Product Version: UE 4.18
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lodrefresh.png (12.7 kB)
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asked Feb 28 '18 at 08:49 AM in C++ Programming

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Danny95
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 FbxMeshUtils::ImportMeshLODDialog( StaticMesh , LODIndex );
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answered Mar 29 '18 at 05:23 PM

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andrew-r-lukasik
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