Unreal 4 photorealistic hair, cannot get the shader to look good, please help
Iam trying to learn implementing characters in unreal 4 . so far everything seems fine but I am stuck with getting the hair to look decent. I am using the shaders from unreal's photorealistic character project.
The hair looks fine in that proejct but when I migrate the shaders into my project the hair looks horrible. Its really dirty, fuzzy and looks low quality.
I have settings set to epic and temporal AA. Even at the default settings on the shader itself i just cannot seem to get rid of the fuzziness. I want to get the hair to look sharp and clear as the demo project. This is another project by Thomas Pecht and his attempt at unreal hair is stunning: https://www.artstation.com/artwork/44XX4
Any idea how to get this to work? I would rather render in UE 4 than in Marmoset :(
asked Feb 28 '18 at 02:29 PM in Rendering
Here his hair textures and I believe this is not full resolution:
Post your textures or samples, it can help. Also, maybe he created 8k screenshots and scaled it down later? Hard to say. Always you can ask Thomas Pecht.
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