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How can you make the Collison of an object the same as the wireframing?

So I'm trying to make a game in Unreal 4 and with some of my models the collision is not the same to the wireframe and it is in blender when I make my model. I'm exporting as an .Fbx file and everything is importing properly unless I have textures in the model then I get Invalid Light-mapping which I've fixed but how do I get the two things to be the same?

Product Version: UE 4.19 Preview
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asked Mar 01 '18 at 01:13 PM in Using UE4

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GAMERBROSCHARGED
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The problem with collision is that if you dont create your own collision so when importing unreal makes its own which is super simplified. The easiest way to get the result your looking for would be to open the mesh in unreal amd look in the collision section of the details panel. Now i dont remember the exact name for the option you need to change but its value will be set to default. Change that value to use complex as simple.

Im writing this answer from memory so the names of things may be slightly off

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answered Mar 01 '18 at 03:53 PM

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ThompsonN13
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avatar image GAMERBROSCHARGED Mar 01 '18 at 04:05 PM

Awesome, Thank you alot. I'll be sure to tell you if it works out or not.

avatar image ThompsonN13 Mar 01 '18 at 04:06 PM

the thing to change is the collision complexity. i just opened unreal to check

avatar image GAMERBROSCHARGED Mar 01 '18 at 04:15 PM

Ok, thank you again.

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