Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How can you make the Collison of an object the same as the wireframing?

So I'm trying to make a game in Unreal 4 and with some of my models the collision is not the same to the wireframe and it is in blender when I make my model. I'm exporting as an .Fbx file and everything is importing properly unless I have textures in the model then I get Invalid Light-mapping which I've fixed but how do I get the two things to be the same?

Product Version: UE 4.19 Preview
more ▼

asked Mar 01 '18 at 01:13 PM in Using UE4

avatar image

5 1 2 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

The problem with collision is that if you dont create your own collision so when importing unreal makes its own which is super simplified. The easiest way to get the result your looking for would be to open the mesh in unreal amd look in the collision section of the details panel. Now i dont remember the exact name for the option you need to change but its value will be set to default. Change that value to use complex as simple.

Im writing this answer from memory so the names of things may be slightly off

more ▼

answered Mar 01 '18 at 03:53 PM

avatar image

10.1k 33 10 25

avatar image GAMERBROSCHARGED Mar 01 '18 at 04:05 PM

Awesome, Thank you alot. I'll be sure to tell you if it works out or not.

avatar image ThompsonN13 Mar 01 '18 at 04:06 PM

the thing to change is the collision complexity. i just opened unreal to check

avatar image GAMERBROSCHARGED Mar 01 '18 at 04:15 PM

Ok, thank you again.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question