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Lighting looks really off in my environment.

Hello there, I'm a newbie with Unreal Engine and I'm having problems with the light part. Some parts are lit when it shouldn't and it really destroys my environment and my patience.. I'm really having a bad time with this, I have no idea how to solve this.. (I'm following a tutorial and it looks like this atm https://gyazo.com/d139c303097c12a5f725bc35eee7d146 the thing is that this tutorial doesn't explain too much about lighting, everything is nearly by default, and thats why I don't get why this one looks so good and realistic and mine is.. well, is not looking as good)

https://gyazo.com/d7bdeff77435d15af4388b5ac6467f8c https://gyazo.com/52a4285f25c9b157c78c195982adb73f

As you can see in the gifs the lighting is really off and I really don't know how to solve it, I tried to turn off the autoexposure, placing some reflections capture, lighmass volume.. but nothing. The lighting of the scene is just composed by a skylight and a directional light

Directional light: https://gyazo.com/06bc7e794d63594562a9836dbb3b145d Skylight: https://gyazo.com/97f032d1516455cd10018c927fd6629e

Product Version: UE 4.18
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asked Feb 28 '18 at 04:52 PM in Using UE4

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Could you show a picture what look you're after? ...and what lighting? You have a static directional light which will give you GI if you build your lights. Your sky though is set to movable so you won't get indirect lighting from that... Also if you could post your ligtmass setting could help... I think most of the strange lights are coming from reflections... they don't look realistic so I think you'll have to tweak those too...

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answered Feb 28 '18 at 10:06 PM

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