Bug with "update nav agent with owners collision"

AI Controller does not correctly work with “Update Nav Agent with Owners Collision”

Path for reproduce:

  1. Create two Agents in “Engine - Navigation System”.
    “Nav Agent Radius” equal 35 and 100 for small and large entities.
    Name them as you like.
  2. Create AI Controller and Character blueprints.
  3. Modify Character blueprint:
  • Set “AI Conroller Class” equal to your AI controller
  • Inside “CharacterMovement” component set “Movement Capabilities” “Nav Agent Radius” = 100
  • Uncheck “Update Nav Agent with Owners Collision”
  • Set “Capsule Radius” equal 2
  1. Drop your Character to level and Build Project
  2. Check "Show - Developer - AI Debug
  3. Run Simulate and select your Character. “Nav Data” must be a large entitie`s agent name. But if you check “Update Nav Agent with Owners Collision”, “Nav Data” will not change.

Sometimes “Move To Location or Actor” stop working

Hello,

We’ve recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.

https://forums.unrealengine.com/unreal-engine/announcements-and-releases/1410408-unreal-engine-bug-submission-form

Thanks