Server Error: TravelFailure: ClientTravelFailure, Reason for Failure: 'Servers can't open network URLs'
So I've seen a few posts like this but no one has an answer yet and they keep getting marked as answered I followed this guide to a T. https://wiki.unrealengine.com/Dedicated_Server_Guide_(Windows_%26_Linux)#2.a_Setup_source_unreal_engine_To_use_Visual_studio_2017 Did it twice, using Community 2015 Update 3 and UE4.18 RUNNING ON LOCALHOST TO TEST 127.0.0.1 using the FirstPersonExampleMap as the main map.
Heres my log: link text
asked Mar 01 '18 at 01:22 AM in Packaging & Deployment
This is a new one for me. It looks like you should branch on "IsLocallyControlled" to make sure it's not running on a server or a non-owning client. The client can open a URL like that but a server cannot.
The engine code involved is UEngine::Browse(). It's in Engine\Source\Runtime\Engine\Private\UnrealEngine.cpp.
answered Mar 01 '18 at 01:44 AM
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