How to avoid bad frame rate from destructable fracture?

Now that I’m using destructables decently I’m running into some problems.
One thing…Some of the more intense destructables kill my frame rate sometimes. …and I’m running Nvidia gtx 770 so…is there something I should be doing to not have it hurt my frame rate so bad??

I have three rocks that explodes at the same time with a decent six explosion particle system attached. I think they’re all 3 400 chunks. The second it explode it’s like…10 frames a second and the it sets on 20…That’s a low blow… is there a good way to optimize this??

Thank you!!

Does anyone have any pointers??? I’m still at a loss.

Yup, Destructible meshes make our game run like hell. We’re about to test “building” the destructible mesh out of a bunch of static meshes, that Sim Physics, and spawning that when a regular static mesh has been hit.

Not good but it seems as though it’s the only answer.

UE4 has a hard-coded limit of 2000 destructible meshes+chunks to prevent FPS drop. The closer you get to the maximum, the higher strain on the CPU. If you reduce the chunk count to, say, 100 versus 400, you should see a massive improvement in performance.