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Differences in shading between 4.2.1 and 4.3?

Hello everyone.

I converted my project from 4.2.1 to 4.3, and at first, everything looks fine. But when I build lighting in 4.3, my floor changes. It has less reflections and I think the normal map is less noticeable too. Here are some screenshots:

alt text alt text

(The deformations are because of a heat shader I made).

Anyone know what could be the reason?

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asked Jul 29 '14 at 11:37 PM in Rendering

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Here are the release notes: https://www.unrealengine.com/blog/unreal-engine-43-release

There are a couple of lighting and reflection updates in there. Like different resolution SSR, skylight with indirect lighting etc...

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answered Aug 24 '14 at 12:27 PM

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