Differences in shading between 4.2.1 and 4.3?
I converted my project from 4.2.1 to 4.3, and at first, everything looks fine. But when I build lighting in 4.3, my floor changes. It has less reflections and I think the normal map is less noticeable too. Here are some screenshots:
(The deformations are because of a heat shader I made).
Anyone know what could be the reason?
asked Jul 29 '14 at 11:37 PM in Rendering
Here are the release notes: https://www.unrealengine.com/blog/unreal-engine-43-release
There are a couple of lighting and reflection updates in there. Like different resolution SSR, skylight with indirect lighting etc...
answered Aug 24 '14 at 12:27 PM
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