Why the virtual bones are missing when importing skeletal meshes applying the same skeleton?

Hey There!

Thats because Unreal Engine is able to store skeleton data for each mesh is using that skeleton…
Thats not 100% i mean im not sure about engine share virtual bones or not… im pretty sure ue store skeleton informations / mesh (like if you have extra bones in your mesh that will be not used)

Try to add virtual bones when you open the other mesh , then skeleton and save that…
if “different” virtual bones apper we are sure ue save virtual bones / mesh too…

Source for mesh / skeleton save: Skeleton Assets: Importing, Sharing Skeletons & Anims | 02 | v4.8 Tutorial Series | Unreal Engine - YouTube

Hello everyone, I am a beginner on Animation.
I am using the default UE mannequin skeleton for all humanoid characters. I have added 2 virtual bones on the default skeleton.
Now there’s a strange problem: When skeletal meshes are imported applying the exactly same skeleton, they all lose the virtual bones. Even if I export the default mannequin and reimport into the engine, it still does not have the virtual bones.

Virtual bones are as below:

232428-vb.png

Can anyone kindly help me about this subject?

Thank you so much in advance!

Thank you very much for your reply. I was trying your method and I have a update for anyone who encounters the same problem:

The engine crashed while I tried to rename the Virtual Bones which are existing but not fuctionning. When I restart the project the Virtual Bones are right in their place, perfectly fuctionning…I wish the engine crash can save us always like that.