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UMG menu visibility hidden doesn't reset hover

How do I reset the buttons on a widget's hover state without removing and adding the widget again?

I toggle my menu with visibility rather than remove parent which works well for my needs except for one thing:

If the mouse was hovering over a button and the menu is then hidden, when it's shown again the button still thinks the mouse is over it because it didnt get an un-hover event, hwo to fix?

Product Version: UE 4.18
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asked Mar 01 '18 at 01:37 PM in Blueprint Scripting

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ChrisBradwell
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avatar image Nebula Games Inc Mar 01 '18 at 03:09 PM

That's odd, maybe a bug. Can you try firing off a custom event when the menu is opened and use "set style" of the UMG that's where all that info is kept I believe if you break that style pin you'll see it. So possibly just telling it to set style again will be a work around.

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