Problem with physic surface type in 4.18 - bug?
I have projectile blueprint, I not work on this project part in 4.18, doing other things. Now I see, UE can't find correct surface type. Is only default, rest is red, broken.
I have all need physic materials in project, it work with no issues in 4.17 and before, now I have error.
As you can see, I recreated new Get SurfaceType node and trying get it directly from hit result by Get Surface Type - all fails.
asked Mar 01 '18 at 03:37 PM in Blueprint Scripting
I don't know if this is helpful at all, but I did seem to solve my problem. Upon adding additional Surface Types to Settings > Physics > Physical Surface, I had to close and reopen UE4 (deleting Binaries/Intermediate folders might also help) so that the binaries could be recompiled. Once they were recompiled, the newly added Surface Types resolved and appeared correctly.
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