How do get my Ai to detect my player in VR
After watching this tutorial to set my Enemy AI to Roam and Chase I've reached a problem when it comes to have the Enemy AI come after the player when it sees them. How do I get this AI to see the player? Also I would like to see how maybe I can get the player to only be seen if the player is at a certain height aka when the player stand ups from a chair. I was thinking maybe just the AI is trigger by an object attach to the player but I dont know where to start with that.
asked Mar 01 '18 at 07:45 PM in VR
I suggest to spawn a proxy actor that follows your head component and to program AI to look for this proxy actor. Remember that when you move in VR using your body, the actual VR player does not. The player is basically the playing area, what's moving in it are components: hands and head, but AI cannot track a component.
answered Jun 13 '18 at 06:33 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here