How do I increase particle draw distance?

I have an exponential height fog setup, and am rendering some volumetric particles to create clouds in the sky. However I can’t figure out how to show particles that are far away. They just seem to fade out after a certain distance. For instance in this screenshot, both particle systems are supposed to be the same size, but since the one on the right is further away, most of it disappears as the camera moves further away from it, and vanished completely after a certain distance.

My question is - how do I increase the distance after which particles will start fading out? I’ve tried to play around with the “Bounds” fields in the particle editor, with no success.

I decided to see if I can replicate the behavior with a more standard particle, and their draw distance seemed to be endless. So I looked into volumetric parameters exclusively and found the reason was that my Exponential Height fog component had a View distance variable under the Volumetric Fog category. Increasing that yielded the expected result.

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