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Split Screen: changing object visibility per player

Hello, First time Posting.

I'm working on creating a Split screen game where players run through a level with different traps on the ground. the issue is they can 'detect' for different kinds of traps, and those become visible to them, once a trap has been triggered it remains visible to everyone.

I can't use set visibility or set hidden as they change it for everyone at the same time. and i can't use set visibility to owner because more than one player might be looking for that same trap type at the same time. So i need some way to control the visibility in the player controller Blueprint.

I'm using blueprints for this project and thus am hoping for a blueprint solution.

Product Version: UE 4.18
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asked Mar 02 '18 at 05:48 AM in Blueprint Scripting

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