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Problem with my smooth ZoomIn/Out

Hi, I have created a zoom system who should work ... But it don't work obviously :) If you see something wrong in my blueprint scripting or other please tell me ! Here is my camera that i have set like a character.

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This is my controller blueprint who will call the ZoomIn/out event by scrolling.

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And this is my character blueprint who show you the smooth zoom fonctionnality based on a curve.

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Like you see it should be work ! I'm sure that is a uncheck problem.

Thanks for reading me

Product Version: UE 4.19 Preview
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camera.png (1.1 MB)
mycontroller.png (316.6 kB)
mycharacter.png (484.3 kB)
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asked Mar 02 '18 at 12:49 PM in Blueprint Scripting

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Orseiko
31 1 5 10

avatar image AmphDev Mar 02 '18 at 01:44 PM

Hey, can you post a screenshot from your curve too?

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Oh wait i see it... Your Gamemode configured to use default pawn and default controller instead of your pawn and your controller!! Create a new gamemode class and configure your character as default pawn and your playercontroller as default pawn

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answered Mar 02 '18 at 01:46 PM

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AmphDev
1.5k 15 9 33

avatar image Orseiko Mar 02 '18 at 02:20 PM

Thanks for your relevant answer ! So i have created my own gamemode called "ESE gamemode" But now i can't access to the view of my camera when I click on the play button ! :/

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And this is my curve

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camera2.png (872.8 kB)
curve.png (135.3 kB)
avatar image AmphDev Mar 02 '18 at 02:28 PM

You need create a player start and put into exact same position as your pawn has before.. :)

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