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Transparent object occluding outlines behind it

Hey everyone,

Currently, I have a sphere with opacity and then a duplicate of that sphere with a standard material on it and 'Render in Main Pass' dechecked which gives the black outline on a transparent object.

It looks like this: alt text

However, I don't like that it completely gets rid of all the nice clean outlines behind it. If I turn the second sphere off they all come shining through but then my transparent sphere doesn't have a black outline.

This is what it looks like with that second sphere hidden: alt text

Is there a way to have the effects merge so to say? I want to see those outlines through my glass like material not completely occlude them.

Thanks, Matt

Product Version: UE 4.18
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asked Mar 02 '18 at 03:48 PM in Rendering

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