Transparent object occluding outlines behind it

Hey everyone,

Currently, I have a sphere with opacity and then a duplicate of that sphere with a standard material on it and ‘Render in Main Pass’ dechecked which gives the black outline on a transparent object.

It looks like this:

However, I don’t like that it completely gets rid of all the nice clean outlines behind it. If I turn the second sphere off they all come shining through but then my transparent sphere doesn’t have a black outline.

This is what it looks like with that second sphere hidden:

Is there a way to have the effects merge so to say? I want to see those outlines through my glass like material not completely occlude them.

Thanks,
Matt