Why isn't my sound cue working?
This is just a repeat of a question I asked yesterday, but someone asked for clearer pictures and I had to redo the question.
I am trying to make it so that when the player touches this object, the a sound plays and slowly fades away after a certain amount of time
asked Mar 02 '18 at 04:41 PM in Blueprint Scripting
I solved it.
I put a box collision around the item and set the event type to EventActorBeginOverlap.
I set the overlapped actor as the box collision and the actor to overlap as the third person character by casting to it. After this adjustment, it works fine now.
answered Mar 04 '18 at 11:17 PM
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