Remove from Mesh - Low-res cloth to drive High-res cloth?

Hi,

I’ve gotten a robe to work properly on my character using the 4.18 Cloth tool, however when looking into optimization I noticed the cloth tool has an option upon creation called “Remove from Mesh”. The tooltip for this mentions using a low-res cloth object to drive a high-res cloth over top of it, but I haven’t been able to figure out how to actually go about doing it. And unfortunately, the documentation doesn’t go too far into the technique.

Does anyone else have any experience or tips for this?

Thanks!

im will play now

i’m also interested in detailed explanation of this feature.

Figured it out.

  1. Create second simplified mesh for cloth calculations. (Cloth Dummy)
  2. Create two different material sets for Render Cloth mesh and Cloth Dummy mesh (Cloth Render)
  3. In UE pick “Create Clothing Data from selection” to Cloth Dummy and toggle on “Remove from mesh” checkbox.
  4. Setup your cloth.
  5. For Cloth Reneder pick “Apply Clothing Data” and choose Cloth Dummy

Result - Your dummy mesh will drive render mesh. Great for optimization improvement.

thank you so much, you made my day!!!