No sound when playing as dedicated server

I have sound on the Editor and I have sound if played as standalone on both client and server. When I tick the “dedicated server” option, there’s no sound.

I’ve checked that the Enable Game Sound is checked in Editor Preferences - Level Editor - Play.

I’ve tried checking and unchecking the single process option as well.

I don’t think it’s a replication issue, I thought it could be. But then it would not work either when having two players, and it does work, only the standalone option jinx it. To be certain, I also created a spawn audio on location which is triggered by a key. Agreed that should only work on the client triggering it, I believe, but it doesn’t anyway. I also tried spawning audio on a run on server custom event, triggered by the keypress. No success.

I also tried ticked create audio device for every player on editor preferences → play, I don’t know what that does, but it didn’t work anyway.

Is this a bug? I don’t know what else to do to fix it.

the event that executes when you play the sound must be ran on the surver in order for all clients to be able to hear it. custom events have a run on server option, if you havent used one of thies it should work for creating the sounds to be heard on all clients as well as the server

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I don’t think it’s a replication issue, I also thought it could be. But then it would not work either when having two players, and it does work, only the standalone option jinx it. TO be certain, I also created a spawn audio on location which is triggered by a key. Agreed that should only work on the client triggering it, I believe, but it doesn’t anyway. I also tried spawning audio on a run on server custom event, triggered by the keypress. No success.

Moreover I don’t have this issue on another computer with the same project. Anybody has an idea how to debug this?