Auto LOD shows only Last LOD

This may sound stupid but all of a sudden, when I edit a skeleton, the Auto LOD setting only shows me the lowest LOD (LOD 3 in my case) when I show the skeleton in one of the orthographic views although they are at a comparable screen size as in perspective view. I can set it manually to LOD0 and it shows the correct LOD but Auto LOD seems broken.
The screensize shows 0 constantly in orthographic views but shows the correct value in perspective.

I am pretty sure it behaved correctly until recently but I can’t imagine what has changed in my setup. Since yesterday I added a few sockets to the skeleton but thats all.
Any hints where to start looking?

Thanks

I’m having this problem also. Any fix?

This has been going on for me for, oh 2 years or so, it started with an older version of UE and was carried through all the updates for my project. I remember it was not so at some point. It may be so that I accidentally clicked on something that triggered this behavior.
I finally decided to report this as a bug since I thought it leaves the wireframe mode usless. It turned out that apparently there is a setting in the viewport that triggers this behavior. The UE support man who handled my case sent me the instructions that fixed this, I post them below for anybody with the same problem

After looking into this further you can fix this by going to Show>Advanced>LOD Parenting and make sure this is unchecked. If you have any other questions please let me know.

I see thats the static mesh editor. Yes, my problem was in the level editor. There is however a way to force the static mesh editor to show LOD0.
Go to Editor Preferences, type LOD in the search box and then enter a shortcut under “LOD 0 - Forece select LOD 0”. I entered ctrl-1 for me. When you press that shortcut, your SM editor will show the mesh in LOD 0

Thank you for your response, however I can’t fin that menu, when I hit “show” on the view port, I don’t see those options.

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