Auto LOD shows only Last LOD
This may sound stupid but all of a sudden, when I edit a skeleton, the Auto LOD setting only shows me the lowest LOD (LOD 3 in my case) when I show the skeleton in one of the orthographic views although they are at a comparable screen size as in perspective view. I can set it manually to LOD0 and it shows the correct LOD but Auto LOD seems broken. The screensize shows 0 constantly in orthographic views but shows the correct value in perspective.
I am pretty sure it behaved correctly until recently but I can't imagine what has changed in my setup. Since yesterday I added a few sockets to the skeleton but thats all. Any hints where to start looking?
asked Mar 02 '18 at 09:46 PM in Using UE4
This has been going on for me for, oh 2 years or so, it started with an older version of UE and was carried through all the updates for my project. I remember it was not so at some point. It may be so that I accidentally clicked on something that triggered this behavior. I finally decided to report this as a bug since I thought it leaves the wireframe mode usless. It turned out that apparently there is a setting in the viewport that triggers this behavior. The UE support man who handled my case sent me the instructions that fixed this, I post them below for anybody with the same problem
answered Sep 27 '18 at 06:01 PM
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