[URGENT] Lighting corrupt after UE4 crashed

I wanted to add a lot of trees in my level to see what it would look like as I was just done with building my terrain. Before doing so, I made sure to save my level. While placing the trees, UE4 crashed and when I re-opened the project, the level was completely black and it wasn’t before.

Here’s the thing:

Before UE4 crashed, I made my exponential height fog invisible so that it’s easier to edit, because I could barely see anything because of the fog (it’s supposed to be like that). Now, when I open my project, everything is completely dark and can’t see anything (fog is invisible). Before UE4 crashed I could see everything normally, but now I can’t see anything and I have lighting issues. I tried turning on the fog, it looks almost normal but there’s still something wrong with the lighting in general. I also tried using my old fog settings and that doesn’t look like it did before, it just looks awful and the lighting is completely broken.

Could someone please explain what happened and what should I do? I’ve been working on this project for months and now I have huge issues with the lighting.

I can normally open my project, but the lighting is completely broken. Before UE4 crashed, I could see everything normally, and when I re-opened the project, everything was completely black and couldn’t see anything at all.

I have no clue why would this happen since I’ve saved my level just before the engine crashed. How should I fix this? Should I try to build the entire project?

Thanks in advantage.

Hello,

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Thanks