Split Screen and "Only Owner see"

I’ve got a split screen game I’m working on, and I’m trying to spawn in an actor through the player-controller BP and tie its visibility to the player that spawns it using only owner see. If I tie it to the pawn that the player controls, everyone using that pawn class gets to see it, when I try linking it to self (the player controller bp) it never becomes visible. whats the proper thing to make owner of it so only one split screen can see it?

Okay, so I managed to find an answer to my own question. turns out I needed to do some weird round about way of calling my pawn via my player ID. This code is being handled inside the player-controller BP see attached picture.